There's a reason that many latency-sensitive games have landed on Steam without online support if you have to wait for packets to bounce back and forth between a host and a client, then all the fun can get sucked out, especially for twitchy versus games. Can Valve's version possibly keep up, especially when it will ask "host" PCs to juggle game rendering, video streaming, and input translation? In those demos, which we tested in controlled expo halls, we've noticed everything from near-perfect connections to noticeable, tolerable latency. Valve's email promises that the feature will support a 1080p video signal sent to other players at a 60 frames-per-second refresh, though all players must have at least a 10Mbps connection for "a successful low-latency connection."īut how will Remote Play Together feel in action? We've tested upcoming game-streaming services like Microsoft Project xCloud and Google Stadia, which bounce video and button taps between your home device and a presumably optimized server farm. On a more technical level, the host's computer renders the game in question while also shouldering two other burdens: it must stream its game video to other participants, and it must juggle all incoming buttons and commands from other players. Once you send a Remote Play Together invite, "it's just like handing a second controller to a friend," according to the Valve email. Once the beta goes live, players can pull up the Steam Overlay (shift + tab on a keyboard) while playing a Steam game with any form of "local multiplayer" support and load their friends list. Valve has yet to otherwise post its own announcement. The news was later confirmed by Valve developer Alden Kroll as authentic. On Wednesday, Steam sent a stealth news update to developers about a surprise new feature coming to Steam as soon as October 21: "Remote Play Together." The feature will transform any "local multiplayer" video game into an online one, and it will work by having the primary player stream their game to up to three other friends-meaning that other players won't have to buy a copy to join in.Īs of press time, the emailed update has been posted on a Unity development forum, and it spells out how the feature will work, along with how developers can opt in to its upcoming public beta.
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